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Githzerai Monk. 4th-level Illusion The githzerai’s innate spellcasting ability is Wisdom. Components: V, S Their skulls were long and angular, with deep-set eyes, flattened noses, and long pointed ears. They are generally taller and more-slender than humans, but their bodies have a much higher muscle density, which combines with their lower mass to make them inhumanly quick. Components: V, S Even the Githyanki (both playable race and monsters) use Intelligence, like most of the other psionic creatures in D&D. Range: 60 feet if used by its "creator", a silver sword is a Greatsword +3. The Gith are a race in Mordekainen’s Tome of Foes, and haven’t been a playable race for a long time. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. Choose up to five falling creatures within range. 15 (+2) CON. 5e returned them to Limbo, stressed their monastic life, and switched their alignment to Lawful Neutral. Githzerai Zerth Medium humanoid (gith), lawful neutral Armor Class 17 Hit Points 84 (13d8+26) Speed 30 ft. STR: DEX CON INT WIS; CHA 13 (+1) 18 (+4) 15 (+2) 16 (+3) 17 (+3) 12 (+1) Saving Throws Str +4, Dex +7, Int +6, Wis +6 Skills Arcana +6, Insight +6, Perception +6 Languages Gith Challenge 6 (2,300 XP) Simply click on a trait … They had a bit of falling out with each other in the past, but that will be brought up later. githzerai monk 5e monster manual 5e githzerai 5e githyanki 5e stats githzerai zerth 5e 18 Mar 2015 Re: [Let's Read] D&D 5e Monster Manual. The brutal githyanki are trained from birth as warriors, while the githzerai hone their minds to a razor’s edge in their fortresses within Limbo. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) psychic damage. Range: Touch Duration: 1 minute. - githzerai cleric - githzerai monk - githzerai rogue. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. Duration: 1 minute. I usually describe them to my players as "kung fu alien monks". For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. And an example of one of the "monsters", a Githzerai Monk (MM, p. 161): Innate Spellcasting (Psionics). The hand can’t attack, activate magic items, or carry more than 10 pounds. Essentially, they’re psychic super-monks, bulwarks against chaos. Generally, the githyanki are used a lot more than the githzerai in D&D adventures. Hit Points 38 (7d8 + 7) Speed 30 ft. STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 13 (+1) WIS 14 (+2) CHA 10 (+0) Saving Throws Str +3, Dex +4, Int +3, Wis +4. Like their cousins the githyanki, the githzerai are a rigidly disciplined people from another plane of existence. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. Range: Touch This monster is a member of the Gith group. At Higher Levels. Languages Gith. Its distinctive abilities include flight, globe of invulnerability, wall of force, and three legendary actions: Strike, Teleport and Change Gravity. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Senses passive Perception 14. The githzerai are descendants of an ancient race, which was once enslaved by mind flayer overlords. 12 (+1) DEX. Casting Time: 1 action that I wrote for Encounter Rolpelay. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha's Cauldron of Everything.Please be patient while these changes are made. 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