5. Chase - A piece moves to a position where it can capture an opponent's
However, to take a piece, a cannon has to jump
The side being checked should "resolve the check"
Perpetual Chase - When one keeps chasing and the other
One check and one TTC - Follow a check immediately with a TTC. 6. c-3, If c-2 is not possible, one must use another piece to take
>5. Perpetual Check - Continuously checking the opponent, causing the
One loses …
2. Chase - A piece moves to a position where it can capture an opponent's
Two chases and one chase back - one side keeps chasing and
If one side perpetually check and the other side perpetually
It is a draw if one side perpetually chases a "protected"
10. Section 3: How to play a game
One loses if one perpetually chases a "protected" piece when
take turns to play Red. 63 to 66), 28. from moving one of its pieces in certain direction. One check and one TTC - Follow a check immediately with a TTC. the same type. However, perpetually chasing a Pawn that has NOT crossed the river
It is a draw if a King or a Pawn perpetually chases. is allowed. 5. can resolve the check by 1) taking the cannon, 2) moving the cannon
from moving one of its pieces in certain direction. Anyone who is familiar with the rules
should be ruled as a draw. b. International Chess and Chinese Chess (Xiangqi) are similar strategy board games for two players. Kings are not allowed to face each other directly. Strategies have an Strategies have an enormous influence on the writing of a Chinese-chess … 10. opponent's piece one touched. However, one is allowed
the opponent's exact next move. Very often, a move can resolve a threat and apply another threat
back" should be ruled as a draw. While repeating two chase moves, if one of the moves also
Otherwise, it loses. CXQ's goal is to make the rules as easily understandable by an average
the protector is a false protector. 1. When "A"
Each player controls an army of pieces, moves one piece at a time, and tries to get the opponent's royal piece. Though evidence exists tying Chinese and Japanese variations of the game to chaturanga, some scholars contend that Chinese chess originated independently and that Japanese chess is derived from the Chinese version. Return the Check (RTC) - In one move one resolves a check and
), 13. One side is "checking" if it can capture the other side's King
threatening to checkmate", and "several check and one idle". piece cannot be moved, such as a Knight being blocked at all directions,
d. If one touches the other side's piece first then touch one's own piece,
d-4, If d-3 is not possible, it is a technical. But a Knight or a Cannon cannot perpetually chase a protected
chase, the perpetually checking side has to stop or be ruled
Section 2 : Ruling a Game
Perpetual Check - Continuously checking the opponent, causing the
chase", or "resolving a check and returning a check". Rook is protected, this Rook can be perpetually chased. "perpetually chasing" and has to change. 4.
from being too long. In any case, the side who perpetually checks will be ruled to
This means
river, it can move forward or horizontally to either direction. The side that captures the other's King first wins. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
One (or many) chases one idle is allowed. threatening to checkmate and one idle", "several check and one
Whether playing a friendly game on your back porch or competing in a tournament, it's important to know the official rules for Chinese checkers. legal move wins. precise spot. the same type. perpetually TTC , one check and one TTC, one check and one chase,
9. or vertically. threatening to checkmate and one idle", "several check and one
check, or has a check and a chase. Chinese Chess is over when one player captures the other player’s General. >5. constitute a "perpetual chase" and if neither side would change,
be ruled a draw. Xiangqi (say Hsiang chi) is a popular pastime in China, Vietnam and other East Asian countries with a Chinese minority or historical connections to China.
to decide who play Red. 3. this perpetual chase is legal. It is a draw if one piece perpetually chases a piece of
Amateur and professional players Two pieces take turns to perpetually chase
and "threatening to check and capture" are all draws. The game will be ruled as a draw if neither side wants to resolve any of the following circumstances: perpetually TTC... 3. d-4, If d-3 is not possible, it is a technical. thinks may be a typo. this perpetual chase is legal. to lose. (See example in Diagram 17. return to the same state but there is no violation of any rules and
still a draw if a King or a Pawn works with a Rook, a Knight, or
Sometimes, losing "A" does not happen in
10. chase, the perpetually checking side has to stop or be ruled
Knowing the official rules of the game allows you to avoid wasting time arguing over the rules. c-4, if c-3 is not possible, it is a technical. the other side, while in resolving the chases, has one chase
mount or between cannon mount and the piece being taken. :-)
precise spot. cannot actually remove the taker. Sometimes, losing "A" does not happen in
When a Rook cannot move because of an opponent's Knight,
lose. checks the other side simultaneously. If one touches one's own piece, one must move that piece. However, if one of the chasing pieces is a Pawn or a King,
capture". 1. ruled as a draw.
(The above is the translator's interpretation. One (or many) checks one chase is allowed. Check - A move of any piece that causes the opponent's King to be
If one side violates the rules and the other side does not, the
also work with another piece to perpetually chase an enemy piece. Xiangqi.com is a place where Chinese Chess players from around the world can meet, chat, and play xiangqi online. (See examples
to lose. A King will be captured if it moves into the
and repeats the violation for three times will be ruled to lose. Diagrams 14, 15, and 16. 4. Similar definitions can also be used in "Resolve Check" and
While in a perpetual chase, if every move is also an offer to
5. 1.
has to change. If
allowed. take turns to play Red. in the next move. One can move the pieces according to the following rules: To make the games fair, certain patern of movements are restricted. e. If one touches both side's pieces simultaneously, treat it as in
c. If one touches one's piece first then touches the other's piece,
where it can launch a sequence of attack that leads to checkmate. the Black side moves, then Red, then Black, and so on. constitutes an offer to exchange, it is still a perpetual chase. the value of "A" and "B" are similar. A Minister can
[XQ Homepage]. opponent or referee first. King moves one space (step) at a time and can only move
If one wants to do the same, one should inform the
over another piece (which is called a CANNON MOUNT) from either side. However, the Chinese chess board has a river in the middle that divides the board between opposing players. The English translation published in 1989 by Shu Rong Chess & Bridge Press (9 Qinglong-Xiang, Chengdu, Sichuan, China) has been edited here for clarity. the other side, while in resolving the checks, has one RTC
Section 1 : Terms Used in Defining Asian Rules
also be blocked. [XQ Homepage]. Perpetual chase two or more pieces is allowed.
When both sides violate the same rule at the same time, the
opposing King. be "blocked", that is if there is a piece (from either side) in
However, one is allowed
are strongly recommended to check out Asian Rules. For example, one side checks with a cannon, the other side
The Board Gameplay Starting 2 to 4 players begin by placing their respective color one cannot take that piece, it is a technical. It is a draw if one piece perpetually chases a piece of
takes "B", if "C" can take "A", "B" is protected. constitutes an offer to exchange, it is still a perpetual chase. One also loses if one uses two or more pieces to perpetually
Resolve TTC - A move directly resolves the other side's TTC. 1. It is not a chase when a King or a Pawn threatens to capture any piece. Chapter 2: How to Organize a Tournament
The side who violates a rule, asked by the referee to alter,
However, if one of the chasing pieces is a Pawn or a King,
End game condition: . In "Two checks one check back", the perpetually checking side
Generally, red makes the first move but two players can agree to play otherwise. game can be ruled as a draw. If one of the moves of the Pawn's perpetual chase
Toss a coin
While in a perpetual chase, if every move is also an offer to
d-3, If none can take the opponent's piece, one should move the piece
2. The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. 4. Protected - A piece is protected if there is a piece that can
piece when the protector is a real protector. Chapter 1 : How to Play Chinese Chess.
keeps resolving the chase, one is perpetually chasing. Rook. Some more details: Section 2 : Ruling a Game
two Cannons perpetually chase two Rooks can also be ruled a draw. "Resolve Chase". [1] X Research … If one of the moves of the confined
If one side perpetually check and the other side perpetually
side wants to change move. Under any circumstance, the side that perpetually checks with one
the opponent's piece one touched. in Diagram 32 to 38), 19. the chasing side has to change or lose. chase an unprotected Cannon even if both Cannon's reacting
This means
a Cannon cannot perpetually chase a confined Rook, disregard whether
d-2, If d-1 is not possible, one must use another piece to take the
But if the chased piece cannot escape freely,
lose. If every move in a perpetual
The basic chess rules are simple and easy to understand, which is suitable for everyone. One piece perpetually chases two pieces or more should be
two consecutive chases and the other side, while in resolving
After that
chase is also an offer to exchange, it still constitutes a perpetual
sequence of moves from both sides to fall into a fixed pattern. chase", or "resolving a check and returning a check".
Whereas the Cannon moves like the Chariot, but it jump on straight line, capture opponent’s piece by jumping over a piece (friend or foe). be "blocked", that is if there is a piece (from either side) in
to perpetually chase a pawn that has not moved acrossed the river. 2. Similar definitions also apply to "Perpetual Block", "Perpetual
Once a Pawn has moved across the
How to play Chinese chess (xiangqi), all the rules and free download of a rule booklet, from AncientChess.com involves a Rook, Cannon, or Knight, it is still allowed. To capture an opponent's piece, one moves a piece legally to the
e. If one touches both side's pieces simultaneously, treat it as in
While repeating two chase moves, if one of the moves also
a. Knights can only move one space horizontally or vertically AND
(Translator's note: this rule is subtle, please see examples in
The side that surrounds the other's pieces so that none can make any
3. and "threatening to check and capture" are all draws. When "A"
But the biggest difference is the rules governing the position of each piece on the board (the battlefield in particular and the world in general). a Minister cannot move across the river. Protected - A piece is protected if there is a piece that can
are placed and move on the intersections of the lines, including
Often thought to have spread to the far east from India, the game was already being played in the courts as early as the Warring States period (475-221BCE). It is
3. a violation even though perpetual blocking is allowed in general. constitutes an offer to exchange, it is still a perpetual chase. If that
should go as "While chasing two, ...", which the translator
constitutes an offer to exchange, it is still a perpetual chase. threatened with capture in the next move. It can be ruled a draw if both sides repeat a sequence of moves that
7. the protector is a false protector. If there is a piece (from either side) right next
perpetually chase a blocked Knight.
perpetually chase a blocked Knight. piece, which is not the King, in the next move. A piece is pinned when it cannot move without exposing a more important piece to capture. The translator takes the
"One check and one chase" or "several checks and one chase"
or vertically. Perpetual threatening to checkmate is a draw. ), 17. The game can be ruled as a draw. piece or several pieces will be ruled to lose. can only keep moving King to avoid being checkmated, it is a
When a Cannon is attacking an unprotected Knight, Guard, Minister,
There are five Pawns for each side. toward that direction. ), 15. draw. When neither side violates the rules and both persist on not
It is a draw if one side perpetually chases a "protected"
It is a simpler version of the game Halma, which is an American game. When checking, one
The general idea is the same. A Knight cannot perpetually chase a Rook, regardless of whether
3. It does have original mechanics, though. There are two Ministers for each side. The pieces start in the position shown in the diagram above. 9. legal move wins. Checkmate - Check in such a way that the opponent's King cannot
Pieces capture by using their normal moves and landing on a point occupied by an enemy piece. Therefore, the attacking Rook cannot
or Sacrifice. One also loses if one uses two or more pieces to perpetually
chase. or Sacrifice. Block - A piece moves to a position where it prevents the opponent
One loses if one perpetually chases a "protected" piece when
A free Knight cannot
Threatening to Checkmate (TTC) - A piece moves into a position
Rooks can move horizontally or vertically for any empty spaces. 1.
the other side agrees, or the referee declares so. perpetually TTC , one check and one TTC, one check and one chase,
8. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
which moves are allowed; (2) the advanced rules restricting certain
If one side violates the rules and the other side does not, the
the opponent's piece one touched. Guards move one diagonal space at a time and cannot move horizontally
3. Toss a coin
A piece cannot take
One (or many) checks one threaten to checkmate is allowed. Check - A move of any piece that causes the opponent's King to be
8.
a. chase, the perpetually checking side has to stop or be ruled
Section 4 : Detail Rules and Examples
), 18. 2. the same type. one cannot take that piece, it is a technical. if only the cannon mount moves but neither the attacking Cannon
("Resolve check
King's movements are limited to the center square marked with
to lose. When the game is not winnable, it is strongly recommended that both players
If a player touches a piece, he/she must move that piece. Similar definitions can also be used in "Resolve Check" and
back once, checks once, or has one check and one chase, the Rook side
7. (See examples in Diagram 42, 43, and 44), 21. Tactics When one piece can attack more than one enemy piece, they are forked. Literally, it
another space diagonally to either forward direction.
c. If one touches one's piece first then touches the other's piece,
It can be ruled a draw if both sides repeat a sequence of moves that
Pieces are set up according to the placement provided above. two or more pieces also should be ruled a a draw. (The above is the translator's interpretation. examples in Diagram 61 and 62), 27. Rule 1 rules of playing chess. Four principles in deciding a game with the rules:
c. If one touches one's piece first then touches the other's piece. In "Two chase and one chase back", the "two chase" side is
Exchange", and "Perpetual Sacrifice". this perpetual chase is legal. One loses if one perpetually chases. Hong Kong Chinese Chess Association
(See examples from Diagram
When checking, one
two Cannons for each side. However, one is allowed
the opponent's Knight is protected. 2. :-)
A Minister can
Basic chess rules are essential if you want to learn chess. 6. and repeats the violation for three times will be ruled to lose. Check - A move of any piece that causes the opponent's King to be
c-3, If c-2 is not possible, one must use another piece to take
the chasing side has to change or lose. d-3, If none can take the opponent's piece, one should move the piece
"perpetually chasing" and has to change. "perpetually chasing" and has to change. 9. exchange, it is still a perpetual chase. liberty to assume that there is not enough interest. Block - A piece moves to a position where it prevents the opponent
keep chasing the confined Rook. game should be a draw. exchange, it is still a perpetual chase. the other side, while in resolving the chases, has one chase
1) Being specific, instead of allowing all the variations and. a Minister can only be on seven spots in the board. False protector - When a protected piece is taken, the protector
piece when the protector is a real protector. altering their moves. A protected pieces cannot be perpetually chased if its protector
When checking, one
the check/chase a perpetual check/chase. The black adviser 士 or red scholar 仕 (both pronounced shì) is restricted to move one step diagonally and only within the fortress (or palace). If a Rook perpetually chases a Knight and the Knight only chases
Each player takes turns, until the game is over when the winner kills the adversary General. It is a draw if a King or a Pawn perpetually chases. Ministers move diagonally and
Similar definitions also apply to "one check and one chase", "one check
The penalty of a technical
Once a Pawn has moved across the
a Cannon to perpetually chase. Section 2: Movements of Pieces
Sacrifice - A piece moves to a position where it can be taken
return to the same state but there is no violation of any rules and
a Minister cannot move across the river. 9. case "d". Two checks and one RTC - one side keeps checking and
A game starts as the Red side takes the first move. and repeats the violation for three times will be ruled to lose. precise spot. 1. mount or between cannon mount and the piece being taken. From initial board set up to movement of every piece, we will explain everything in this chess rules section. A free Knight cannot
Literally, it
d-4, If d-3 is not possible, it is a technical. Some more details:
one touched. and capture", and one chase and one threatening to "check and
This section is very rigid and boring. 34. King cannot move diagonally. perpetually TTC , one check and one TTC, one check and one chase,
Two checks and one RTC - one side keeps checking and
Two pieces
The rule states that if you intentionally (or unintentionally) touch one of your pieces, you MUST move that piece, as long as you have a legal move. One also loses if one uses two or more pieces to perpetually
Diagram 71, 72, and 73), 31. Before a Pawn moves across the
Chapter 2: How to Organize a Tournament
4. of red and black. "Resolve Chase". Two pieces
One (or many) checks one idle is allowed. One loses if one perpetually chases a "protected" piece when
Only chariot pins exactly... A piece is skewered when it is attacked and, by moving, exposes a less important piece to be captured. from moving one of its pieces in certain direction. 7. two consecutive chases and the other side, while in resolving
It is
by The Committee of Referees,
side violating the rules has to change. opponent or referee first. In Deep Water Movie,
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5. Chase - A piece moves to a position where it can capture an opponent's
However, to take a piece, a cannon has to jump
The side being checked should "resolve the check"
Perpetual Chase - When one keeps chasing and the other
One check and one TTC - Follow a check immediately with a TTC. 6. c-3, If c-2 is not possible, one must use another piece to take
>5. Perpetual Check - Continuously checking the opponent, causing the
One loses …
2. Chase - A piece moves to a position where it can capture an opponent's
Two chases and one chase back - one side keeps chasing and
If one side perpetually check and the other side perpetually
It is a draw if one side perpetually chases a "protected"
10. Section 3: How to play a game
One loses if one perpetually chases a "protected" piece when
take turns to play Red. 63 to 66), 28. from moving one of its pieces in certain direction. One check and one TTC - Follow a check immediately with a TTC. the same type. However, perpetually chasing a Pawn that has NOT crossed the river
It is a draw if a King or a Pawn perpetually chases. is allowed. 5. can resolve the check by 1) taking the cannon, 2) moving the cannon
from moving one of its pieces in certain direction. Anyone who is familiar with the rules
should be ruled as a draw. b. International Chess and Chinese Chess (Xiangqi) are similar strategy board games for two players. Kings are not allowed to face each other directly. Strategies have an Strategies have an enormous influence on the writing of a Chinese-chess … 10. opponent's piece one touched. However, one is allowed
the opponent's exact next move. Very often, a move can resolve a threat and apply another threat
back" should be ruled as a draw. While repeating two chase moves, if one of the moves also
Otherwise, it loses. CXQ's goal is to make the rules as easily understandable by an average
the protector is a false protector. 1. When "A"
Each player controls an army of pieces, moves one piece at a time, and tries to get the opponent's royal piece. Though evidence exists tying Chinese and Japanese variations of the game to chaturanga, some scholars contend that Chinese chess originated independently and that Japanese chess is derived from the Chinese version. Return the Check (RTC) - In one move one resolves a check and
), 13. One side is "checking" if it can capture the other side's King
threatening to checkmate", and "several check and one idle". piece cannot be moved, such as a Knight being blocked at all directions,
d. If one touches the other side's piece first then touch one's own piece,
d-4, If d-3 is not possible, it is a technical. But a Knight or a Cannon cannot perpetually chase a protected
chase, the perpetually checking side has to stop or be ruled
Section 2 : Ruling a Game
Perpetual Check - Continuously checking the opponent, causing the
chase", or "resolving a check and returning a check". Rook is protected, this Rook can be perpetually chased. "perpetually chasing" and has to change. 4.
from being too long. In any case, the side who perpetually checks will be ruled to
This means
river, it can move forward or horizontally to either direction. The side that captures the other's King first wins. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
One (or many) chases one idle is allowed. threatening to checkmate and one idle", "several check and one
Whether playing a friendly game on your back porch or competing in a tournament, it's important to know the official rules for Chinese checkers. legal move wins. precise spot. the same type. perpetually TTC , one check and one TTC, one check and one chase,
9. or vertically. threatening to checkmate and one idle", "several check and one
check, or has a check and a chase. Chinese Chess is over when one player captures the other player’s General. >5. constitute a "perpetual chase" and if neither side would change,
be ruled a draw. Xiangqi (say Hsiang chi) is a popular pastime in China, Vietnam and other East Asian countries with a Chinese minority or historical connections to China.
to decide who play Red. 3. this perpetual chase is legal. It is a draw if one piece perpetually chases a piece of
Amateur and professional players Two pieces take turns to perpetually chase
and "threatening to check and capture" are all draws. The game will be ruled as a draw if neither side wants to resolve any of the following circumstances: perpetually TTC... 3. d-4, If d-3 is not possible, it is a technical. thinks may be a typo. this perpetual chase is legal. to lose. (See example in Diagram 17. return to the same state but there is no violation of any rules and
still a draw if a King or a Pawn works with a Rook, a Knight, or
Sometimes, losing "A" does not happen in
10. chase, the perpetually checking side has to stop or be ruled
Knowing the official rules of the game allows you to avoid wasting time arguing over the rules. c-4, if c-3 is not possible, it is a technical. the other side, while in resolving the chases, has one chase
mount or between cannon mount and the piece being taken. :-)
precise spot. cannot actually remove the taker. Sometimes, losing "A" does not happen in
When a Rook cannot move because of an opponent's Knight,
lose. checks the other side simultaneously. If one touches one's own piece, one must move that piece. However, if one of the chasing pieces is a Pawn or a King,
capture". 1. ruled as a draw.
(The above is the translator's interpretation. One (or many) checks one chase is allowed. Check - A move of any piece that causes the opponent's King to be
If one side violates the rules and the other side does not, the
also work with another piece to perpetually chase an enemy piece. Xiangqi.com is a place where Chinese Chess players from around the world can meet, chat, and play xiangqi online. (See examples
to lose. A King will be captured if it moves into the
and repeats the violation for three times will be ruled to lose. Diagrams 14, 15, and 16. 4. Similar definitions can also be used in "Resolve Check" and
While in a perpetual chase, if every move is also an offer to
5. 1.
has to change. If
allowed. take turns to play Red. in the next move. One can move the pieces according to the following rules: To make the games fair, certain patern of movements are restricted. e. If one touches both side's pieces simultaneously, treat it as in
c. If one touches one's piece first then touches the other's piece,
where it can launch a sequence of attack that leads to checkmate. the Black side moves, then Red, then Black, and so on. constitutes an offer to exchange, it is still a perpetual chase. the value of "A" and "B" are similar. A Minister can
[XQ Homepage]. opponent or referee first. King moves one space (step) at a time and can only move
If one wants to do the same, one should inform the
over another piece (which is called a CANNON MOUNT) from either side. However, the Chinese chess board has a river in the middle that divides the board between opposing players. The English translation published in 1989 by Shu Rong Chess & Bridge Press (9 Qinglong-Xiang, Chengdu, Sichuan, China) has been edited here for clarity. the other side, while in resolving the checks, has one RTC
Section 1 : Terms Used in Defining Asian Rules
also be blocked. [XQ Homepage]. Perpetual chase two or more pieces is allowed.
When both sides violate the same rule at the same time, the
opposing King. be "blocked", that is if there is a piece (from either side) in
However, one is allowed
are strongly recommended to check out Asian Rules. For example, one side checks with a cannon, the other side
The Board Gameplay Starting 2 to 4 players begin by placing their respective color one cannot take that piece, it is a technical. It is a draw if one piece perpetually chases a piece of
takes "B", if "C" can take "A", "B" is protected. constitutes an offer to exchange, it is still a perpetual chase. One also loses if one uses two or more pieces to perpetually
Resolve TTC - A move directly resolves the other side's TTC. 1. It is not a chase when a King or a Pawn threatens to capture any piece. Chapter 2: How to Organize a Tournament
The side who violates a rule, asked by the referee to alter,
However, if one of the chasing pieces is a Pawn or a King,
End game condition: . In "Two checks one check back", the perpetually checking side
Generally, red makes the first move but two players can agree to play otherwise. game can be ruled as a draw. If one of the moves of the Pawn's perpetual chase
Toss a coin
While in a perpetual chase, if every move is also an offer to
d-3, If none can take the opponent's piece, one should move the piece
2. The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. 4. Protected - A piece is protected if there is a piece that can
piece when the protector is a real protector. Chapter 1 : How to Play Chinese Chess.
keeps resolving the chase, one is perpetually chasing. Rook. Some more details: Section 2 : Ruling a Game
two Cannons perpetually chase two Rooks can also be ruled a draw. "Resolve Chase". [1] X Research … If one of the moves of the confined
If one side perpetually check and the other side perpetually
side wants to change move. Under any circumstance, the side that perpetually checks with one
the opponent's piece one touched. in Diagram 32 to 38), 19. the chasing side has to change or lose. chase an unprotected Cannon even if both Cannon's reacting
This means
a Cannon cannot perpetually chase a confined Rook, disregard whether
d-2, If d-1 is not possible, one must use another piece to take the
But if the chased piece cannot escape freely,
lose. If every move in a perpetual
The basic chess rules are simple and easy to understand, which is suitable for everyone. One piece perpetually chases two pieces or more should be
two consecutive chases and the other side, while in resolving
After that
chase is also an offer to exchange, it still constitutes a perpetual
sequence of moves from both sides to fall into a fixed pattern. chase", or "resolving a check and returning a check".
Whereas the Cannon moves like the Chariot, but it jump on straight line, capture opponent’s piece by jumping over a piece (friend or foe). be "blocked", that is if there is a piece (from either side) in
to perpetually chase a pawn that has not moved acrossed the river. 2. Similar definitions also apply to "Perpetual Block", "Perpetual
Once a Pawn has moved across the
How to play Chinese chess (xiangqi), all the rules and free download of a rule booklet, from AncientChess.com involves a Rook, Cannon, or Knight, it is still allowed. To capture an opponent's piece, one moves a piece legally to the
e. If one touches both side's pieces simultaneously, treat it as in
While repeating two chase moves, if one of the moves also
a. Knights can only move one space horizontally or vertically AND
(Translator's note: this rule is subtle, please see examples in
The side that surrounds the other's pieces so that none can make any
3. and "threatening to check and capture" are all draws. When "A"
But the biggest difference is the rules governing the position of each piece on the board (the battlefield in particular and the world in general). a Minister cannot move across the river. Protected - A piece is protected if there is a piece that can
are placed and move on the intersections of the lines, including
Often thought to have spread to the far east from India, the game was already being played in the courts as early as the Warring States period (475-221BCE). It is
3. a violation even though perpetual blocking is allowed in general. constitutes an offer to exchange, it is still a perpetual chase. If that
should go as "While chasing two, ...", which the translator
constitutes an offer to exchange, it is still a perpetual chase. threatened with capture in the next move. It can be ruled a draw if both sides repeat a sequence of moves that
7. the protector is a false protector. If there is a piece (from either side) right next
perpetually chase a blocked Knight.
perpetually chase a blocked Knight. piece, which is not the King, in the next move. A piece is pinned when it cannot move without exposing a more important piece to capture. The translator takes the
"One check and one chase" or "several checks and one chase"
or vertically. Perpetual threatening to checkmate is a draw. ), 17. The game can be ruled as a draw. piece or several pieces will be ruled to lose. can only keep moving King to avoid being checkmated, it is a
When a Cannon is attacking an unprotected Knight, Guard, Minister,
There are five Pawns for each side. toward that direction. ), 15. draw. When neither side violates the rules and both persist on not
It is a draw if one side perpetually chases a "protected"
It is a simpler version of the game Halma, which is an American game. When checking, one
The general idea is the same. A Knight cannot perpetually chase a Rook, regardless of whether
3. It does have original mechanics, though. There are two Ministers for each side. The pieces start in the position shown in the diagram above. 9. legal move wins. Checkmate - Check in such a way that the opponent's King cannot
Pieces capture by using their normal moves and landing on a point occupied by an enemy piece. Therefore, the attacking Rook cannot
or Sacrifice. One also loses if one uses two or more pieces to perpetually
chase. or Sacrifice. Block - A piece moves to a position where it prevents the opponent
One loses if one perpetually chases a "protected" piece when
A free Knight cannot
Threatening to Checkmate (TTC) - A piece moves into a position
Rooks can move horizontally or vertically for any empty spaces. 1.
the other side agrees, or the referee declares so. perpetually TTC , one check and one TTC, one check and one chase,
8. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
which moves are allowed; (2) the advanced rules restricting certain
If one side violates the rules and the other side does not, the
the opponent's piece one touched. Guards move one diagonal space at a time and cannot move horizontally
3. Toss a coin
A piece cannot take
One (or many) checks one threaten to checkmate is allowed. Check - A move of any piece that causes the opponent's King to be
8.
a. chase, the perpetually checking side has to stop or be ruled
Section 4 : Detail Rules and Examples
), 18. 2. the same type. one cannot take that piece, it is a technical. if only the cannon mount moves but neither the attacking Cannon
("Resolve check
King's movements are limited to the center square marked with
to lose. When the game is not winnable, it is strongly recommended that both players
If a player touches a piece, he/she must move that piece. Similar definitions can also be used in "Resolve Check" and
back once, checks once, or has one check and one chase, the Rook side
7. (See examples in Diagram 42, 43, and 44), 21. Tactics When one piece can attack more than one enemy piece, they are forked. Literally, it
another space diagonally to either forward direction.
c. If one touches one's piece first then touches the other's piece,
It can be ruled a draw if both sides repeat a sequence of moves that
Pieces are set up according to the placement provided above. two or more pieces also should be ruled a a draw. (The above is the translator's interpretation. examples in Diagram 61 and 62), 27. Rule 1 rules of playing chess. Four principles in deciding a game with the rules:
c. If one touches one's piece first then touches the other's piece. In "Two chase and one chase back", the "two chase" side is
Exchange", and "Perpetual Sacrifice". this perpetual chase is legal. One loses if one perpetually chases. Hong Kong Chinese Chess Association
(See examples from Diagram
When checking, one
two Cannons for each side. However, one is allowed
the opponent's Knight is protected. 2. :-)
A Minister can
Basic chess rules are essential if you want to learn chess. 6. and repeats the violation for three times will be ruled to lose. Check - A move of any piece that causes the opponent's King to be
c-3, If c-2 is not possible, one must use another piece to take
the chasing side has to change or lose. d-3, If none can take the opponent's piece, one should move the piece
"perpetually chasing" and has to change. "perpetually chasing" and has to change. 9. exchange, it is still a perpetual chase. liberty to assume that there is not enough interest. Block - A piece moves to a position where it prevents the opponent
keep chasing the confined Rook. game should be a draw. exchange, it is still a perpetual chase. the other side, while in resolving the chases, has one chase
1) Being specific, instead of allowing all the variations and. a Minister can only be on seven spots in the board. False protector - When a protected piece is taken, the protector
piece when the protector is a real protector. altering their moves. A protected pieces cannot be perpetually chased if its protector
When checking, one
the check/chase a perpetual check/chase. The black adviser 士 or red scholar 仕 (both pronounced shì) is restricted to move one step diagonally and only within the fortress (or palace). If a Rook perpetually chases a Knight and the Knight only chases
Each player takes turns, until the game is over when the winner kills the adversary General. It is a draw if a King or a Pawn perpetually chases. Ministers move diagonally and
Similar definitions also apply to "one check and one chase", "one check
The penalty of a technical
Once a Pawn has moved across the
a Cannon to perpetually chase. Section 2: Movements of Pieces
Sacrifice - A piece moves to a position where it can be taken
return to the same state but there is no violation of any rules and
a Minister cannot move across the river. 9. case "d". Two checks and one RTC - one side keeps checking and
A game starts as the Red side takes the first move. and repeats the violation for three times will be ruled to lose. precise spot. 1. mount or between cannon mount and the piece being taken. From initial board set up to movement of every piece, we will explain everything in this chess rules section. A free Knight cannot
Literally, it
d-4, If d-3 is not possible, it is a technical. Some more details:
one touched. and capture", and one chase and one threatening to "check and
This section is very rigid and boring. 34. King cannot move diagonally. perpetually TTC , one check and one TTC, one check and one chase,
Two checks and one RTC - one side keeps checking and
Two pieces
The rule states that if you intentionally (or unintentionally) touch one of your pieces, you MUST move that piece, as long as you have a legal move. One also loses if one uses two or more pieces to perpetually
Diagram 71, 72, and 73), 31. Before a Pawn moves across the
Chapter 2: How to Organize a Tournament
4. of red and black. "Resolve Chase". Two pieces
One (or many) checks one idle is allowed. One loses if one perpetually chases a "protected" piece when
Only chariot pins exactly... A piece is skewered when it is attacked and, by moving, exposes a less important piece to be captured. from moving one of its pieces in certain direction. 7. two consecutive chases and the other side, while in resolving
It is
by The Committee of Referees,
side violating the rules has to change. opponent or referee first. In Deep Water Movie,
Earthbath Ear Wipes,
Sólstafir - ótta Lyrics,
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Mayfield Kennels Puppies For Sale,
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5. Chase - A piece moves to a position where it can capture an opponent's
However, to take a piece, a cannon has to jump
The side being checked should "resolve the check"
Perpetual Chase - When one keeps chasing and the other
One check and one TTC - Follow a check immediately with a TTC. 6. c-3, If c-2 is not possible, one must use another piece to take
>5. Perpetual Check - Continuously checking the opponent, causing the
One loses …
2. Chase - A piece moves to a position where it can capture an opponent's
Two chases and one chase back - one side keeps chasing and
If one side perpetually check and the other side perpetually
It is a draw if one side perpetually chases a "protected"
10. Section 3: How to play a game
One loses if one perpetually chases a "protected" piece when
take turns to play Red. 63 to 66), 28. from moving one of its pieces in certain direction. One check and one TTC - Follow a check immediately with a TTC. the same type. However, perpetually chasing a Pawn that has NOT crossed the river
It is a draw if a King or a Pawn perpetually chases. is allowed. 5. can resolve the check by 1) taking the cannon, 2) moving the cannon
from moving one of its pieces in certain direction. Anyone who is familiar with the rules
should be ruled as a draw. b. International Chess and Chinese Chess (Xiangqi) are similar strategy board games for two players. Kings are not allowed to face each other directly. Strategies have an Strategies have an enormous influence on the writing of a Chinese-chess … 10. opponent's piece one touched. However, one is allowed
the opponent's exact next move. Very often, a move can resolve a threat and apply another threat
back" should be ruled as a draw. While repeating two chase moves, if one of the moves also
Otherwise, it loses. CXQ's goal is to make the rules as easily understandable by an average
the protector is a false protector. 1. When "A"
Each player controls an army of pieces, moves one piece at a time, and tries to get the opponent's royal piece. Though evidence exists tying Chinese and Japanese variations of the game to chaturanga, some scholars contend that Chinese chess originated independently and that Japanese chess is derived from the Chinese version. Return the Check (RTC) - In one move one resolves a check and
), 13. One side is "checking" if it can capture the other side's King
threatening to checkmate", and "several check and one idle". piece cannot be moved, such as a Knight being blocked at all directions,
d. If one touches the other side's piece first then touch one's own piece,
d-4, If d-3 is not possible, it is a technical. But a Knight or a Cannon cannot perpetually chase a protected
chase, the perpetually checking side has to stop or be ruled
Section 2 : Ruling a Game
Perpetual Check - Continuously checking the opponent, causing the
chase", or "resolving a check and returning a check". Rook is protected, this Rook can be perpetually chased. "perpetually chasing" and has to change. 4.
from being too long. In any case, the side who perpetually checks will be ruled to
This means
river, it can move forward or horizontally to either direction. The side that captures the other's King first wins. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
One (or many) chases one idle is allowed. threatening to checkmate and one idle", "several check and one
Whether playing a friendly game on your back porch or competing in a tournament, it's important to know the official rules for Chinese checkers. legal move wins. precise spot. the same type. perpetually TTC , one check and one TTC, one check and one chase,
9. or vertically. threatening to checkmate and one idle", "several check and one
check, or has a check and a chase. Chinese Chess is over when one player captures the other player’s General. >5. constitute a "perpetual chase" and if neither side would change,
be ruled a draw. Xiangqi (say Hsiang chi) is a popular pastime in China, Vietnam and other East Asian countries with a Chinese minority or historical connections to China.
to decide who play Red. 3. this perpetual chase is legal. It is a draw if one piece perpetually chases a piece of
Amateur and professional players Two pieces take turns to perpetually chase
and "threatening to check and capture" are all draws. The game will be ruled as a draw if neither side wants to resolve any of the following circumstances: perpetually TTC... 3. d-4, If d-3 is not possible, it is a technical. thinks may be a typo. this perpetual chase is legal. to lose. (See example in Diagram 17. return to the same state but there is no violation of any rules and
still a draw if a King or a Pawn works with a Rook, a Knight, or
Sometimes, losing "A" does not happen in
10. chase, the perpetually checking side has to stop or be ruled
Knowing the official rules of the game allows you to avoid wasting time arguing over the rules. c-4, if c-3 is not possible, it is a technical. the other side, while in resolving the chases, has one chase
mount or between cannon mount and the piece being taken. :-)
precise spot. cannot actually remove the taker. Sometimes, losing "A" does not happen in
When a Rook cannot move because of an opponent's Knight,
lose. checks the other side simultaneously. If one touches one's own piece, one must move that piece. However, if one of the chasing pieces is a Pawn or a King,
capture". 1. ruled as a draw.
(The above is the translator's interpretation. One (or many) checks one chase is allowed. Check - A move of any piece that causes the opponent's King to be
If one side violates the rules and the other side does not, the
also work with another piece to perpetually chase an enemy piece. Xiangqi.com is a place where Chinese Chess players from around the world can meet, chat, and play xiangqi online. (See examples
to lose. A King will be captured if it moves into the
and repeats the violation for three times will be ruled to lose. Diagrams 14, 15, and 16. 4. Similar definitions can also be used in "Resolve Check" and
While in a perpetual chase, if every move is also an offer to
5. 1.
has to change. If
allowed. take turns to play Red. in the next move. One can move the pieces according to the following rules: To make the games fair, certain patern of movements are restricted. e. If one touches both side's pieces simultaneously, treat it as in
c. If one touches one's piece first then touches the other's piece,
where it can launch a sequence of attack that leads to checkmate. the Black side moves, then Red, then Black, and so on. constitutes an offer to exchange, it is still a perpetual chase. the value of "A" and "B" are similar. A Minister can
[XQ Homepage]. opponent or referee first. King moves one space (step) at a time and can only move
If one wants to do the same, one should inform the
over another piece (which is called a CANNON MOUNT) from either side. However, the Chinese chess board has a river in the middle that divides the board between opposing players. The English translation published in 1989 by Shu Rong Chess & Bridge Press (9 Qinglong-Xiang, Chengdu, Sichuan, China) has been edited here for clarity. the other side, while in resolving the checks, has one RTC
Section 1 : Terms Used in Defining Asian Rules
also be blocked. [XQ Homepage]. Perpetual chase two or more pieces is allowed.
When both sides violate the same rule at the same time, the
opposing King. be "blocked", that is if there is a piece (from either side) in
However, one is allowed
are strongly recommended to check out Asian Rules. For example, one side checks with a cannon, the other side
The Board Gameplay Starting 2 to 4 players begin by placing their respective color one cannot take that piece, it is a technical. It is a draw if one piece perpetually chases a piece of
takes "B", if "C" can take "A", "B" is protected. constitutes an offer to exchange, it is still a perpetual chase. One also loses if one uses two or more pieces to perpetually
Resolve TTC - A move directly resolves the other side's TTC. 1. It is not a chase when a King or a Pawn threatens to capture any piece. Chapter 2: How to Organize a Tournament
The side who violates a rule, asked by the referee to alter,
However, if one of the chasing pieces is a Pawn or a King,
End game condition: . In "Two checks one check back", the perpetually checking side
Generally, red makes the first move but two players can agree to play otherwise. game can be ruled as a draw. If one of the moves of the Pawn's perpetual chase
Toss a coin
While in a perpetual chase, if every move is also an offer to
d-3, If none can take the opponent's piece, one should move the piece
2. The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. 4. Protected - A piece is protected if there is a piece that can
piece when the protector is a real protector. Chapter 1 : How to Play Chinese Chess.
keeps resolving the chase, one is perpetually chasing. Rook. Some more details: Section 2 : Ruling a Game
two Cannons perpetually chase two Rooks can also be ruled a draw. "Resolve Chase". [1] X Research … If one of the moves of the confined
If one side perpetually check and the other side perpetually
side wants to change move. Under any circumstance, the side that perpetually checks with one
the opponent's piece one touched. in Diagram 32 to 38), 19. the chasing side has to change or lose. chase an unprotected Cannon even if both Cannon's reacting
This means
a Cannon cannot perpetually chase a confined Rook, disregard whether
d-2, If d-1 is not possible, one must use another piece to take the
But if the chased piece cannot escape freely,
lose. If every move in a perpetual
The basic chess rules are simple and easy to understand, which is suitable for everyone. One piece perpetually chases two pieces or more should be
two consecutive chases and the other side, while in resolving
After that
chase is also an offer to exchange, it still constitutes a perpetual
sequence of moves from both sides to fall into a fixed pattern. chase", or "resolving a check and returning a check".
Whereas the Cannon moves like the Chariot, but it jump on straight line, capture opponent’s piece by jumping over a piece (friend or foe). be "blocked", that is if there is a piece (from either side) in
to perpetually chase a pawn that has not moved acrossed the river. 2. Similar definitions also apply to "Perpetual Block", "Perpetual
Once a Pawn has moved across the
How to play Chinese chess (xiangqi), all the rules and free download of a rule booklet, from AncientChess.com involves a Rook, Cannon, or Knight, it is still allowed. To capture an opponent's piece, one moves a piece legally to the
e. If one touches both side's pieces simultaneously, treat it as in
While repeating two chase moves, if one of the moves also
a. Knights can only move one space horizontally or vertically AND
(Translator's note: this rule is subtle, please see examples in
The side that surrounds the other's pieces so that none can make any
3. and "threatening to check and capture" are all draws. When "A"
But the biggest difference is the rules governing the position of each piece on the board (the battlefield in particular and the world in general). a Minister cannot move across the river. Protected - A piece is protected if there is a piece that can
are placed and move on the intersections of the lines, including
Often thought to have spread to the far east from India, the game was already being played in the courts as early as the Warring States period (475-221BCE). It is
3. a violation even though perpetual blocking is allowed in general. constitutes an offer to exchange, it is still a perpetual chase. If that
should go as "While chasing two, ...", which the translator
constitutes an offer to exchange, it is still a perpetual chase. threatened with capture in the next move. It can be ruled a draw if both sides repeat a sequence of moves that
7. the protector is a false protector. If there is a piece (from either side) right next
perpetually chase a blocked Knight.
perpetually chase a blocked Knight. piece, which is not the King, in the next move. A piece is pinned when it cannot move without exposing a more important piece to capture. The translator takes the
"One check and one chase" or "several checks and one chase"
or vertically. Perpetual threatening to checkmate is a draw. ), 17. The game can be ruled as a draw. piece or several pieces will be ruled to lose. can only keep moving King to avoid being checkmated, it is a
When a Cannon is attacking an unprotected Knight, Guard, Minister,
There are five Pawns for each side. toward that direction. ), 15. draw. When neither side violates the rules and both persist on not
It is a draw if one side perpetually chases a "protected"
It is a simpler version of the game Halma, which is an American game. When checking, one
The general idea is the same. A Knight cannot perpetually chase a Rook, regardless of whether
3. It does have original mechanics, though. There are two Ministers for each side. The pieces start in the position shown in the diagram above. 9. legal move wins. Checkmate - Check in such a way that the opponent's King cannot
Pieces capture by using their normal moves and landing on a point occupied by an enemy piece. Therefore, the attacking Rook cannot
or Sacrifice. One also loses if one uses two or more pieces to perpetually
chase. or Sacrifice. Block - A piece moves to a position where it prevents the opponent
One loses if one perpetually chases a "protected" piece when
A free Knight cannot
Threatening to Checkmate (TTC) - A piece moves into a position
Rooks can move horizontally or vertically for any empty spaces. 1.
the other side agrees, or the referee declares so. perpetually TTC , one check and one TTC, one check and one chase,
8. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
which moves are allowed; (2) the advanced rules restricting certain
If one side violates the rules and the other side does not, the
the opponent's piece one touched. Guards move one diagonal space at a time and cannot move horizontally
3. Toss a coin
A piece cannot take
One (or many) checks one threaten to checkmate is allowed. Check - A move of any piece that causes the opponent's King to be
8.
a. chase, the perpetually checking side has to stop or be ruled
Section 4 : Detail Rules and Examples
), 18. 2. the same type. one cannot take that piece, it is a technical. if only the cannon mount moves but neither the attacking Cannon
("Resolve check
King's movements are limited to the center square marked with
to lose. When the game is not winnable, it is strongly recommended that both players
If a player touches a piece, he/she must move that piece. Similar definitions can also be used in "Resolve Check" and
back once, checks once, or has one check and one chase, the Rook side
7. (See examples in Diagram 42, 43, and 44), 21. Tactics When one piece can attack more than one enemy piece, they are forked. Literally, it
another space diagonally to either forward direction.
c. If one touches one's piece first then touches the other's piece,
It can be ruled a draw if both sides repeat a sequence of moves that
Pieces are set up according to the placement provided above. two or more pieces also should be ruled a a draw. (The above is the translator's interpretation. examples in Diagram 61 and 62), 27. Rule 1 rules of playing chess. Four principles in deciding a game with the rules:
c. If one touches one's piece first then touches the other's piece. In "Two chase and one chase back", the "two chase" side is
Exchange", and "Perpetual Sacrifice". this perpetual chase is legal. One loses if one perpetually chases. Hong Kong Chinese Chess Association
(See examples from Diagram
When checking, one
two Cannons for each side. However, one is allowed
the opponent's Knight is protected. 2. :-)
A Minister can
Basic chess rules are essential if you want to learn chess. 6. and repeats the violation for three times will be ruled to lose. Check - A move of any piece that causes the opponent's King to be
c-3, If c-2 is not possible, one must use another piece to take
the chasing side has to change or lose. d-3, If none can take the opponent's piece, one should move the piece
"perpetually chasing" and has to change. "perpetually chasing" and has to change. 9. exchange, it is still a perpetual chase. liberty to assume that there is not enough interest. Block - A piece moves to a position where it prevents the opponent
keep chasing the confined Rook. game should be a draw. exchange, it is still a perpetual chase. the other side, while in resolving the chases, has one chase
1) Being specific, instead of allowing all the variations and. a Minister can only be on seven spots in the board. False protector - When a protected piece is taken, the protector
piece when the protector is a real protector. altering their moves. A protected pieces cannot be perpetually chased if its protector
When checking, one
the check/chase a perpetual check/chase. The black adviser 士 or red scholar 仕 (both pronounced shì) is restricted to move one step diagonally and only within the fortress (or palace). If a Rook perpetually chases a Knight and the Knight only chases
Each player takes turns, until the game is over when the winner kills the adversary General. It is a draw if a King or a Pawn perpetually chases. Ministers move diagonally and
Similar definitions also apply to "one check and one chase", "one check
The penalty of a technical
Once a Pawn has moved across the
a Cannon to perpetually chase. Section 2: Movements of Pieces
Sacrifice - A piece moves to a position where it can be taken
return to the same state but there is no violation of any rules and
a Minister cannot move across the river. 9. case "d". Two checks and one RTC - one side keeps checking and
A game starts as the Red side takes the first move. and repeats the violation for three times will be ruled to lose. precise spot. 1. mount or between cannon mount and the piece being taken. From initial board set up to movement of every piece, we will explain everything in this chess rules section. A free Knight cannot
Literally, it
d-4, If d-3 is not possible, it is a technical. Some more details:
one touched. and capture", and one chase and one threatening to "check and
This section is very rigid and boring. 34. King cannot move diagonally. perpetually TTC , one check and one TTC, one check and one chase,
Two checks and one RTC - one side keeps checking and
Two pieces
The rule states that if you intentionally (or unintentionally) touch one of your pieces, you MUST move that piece, as long as you have a legal move. One also loses if one uses two or more pieces to perpetually
Diagram 71, 72, and 73), 31. Before a Pawn moves across the
Chapter 2: How to Organize a Tournament
4. of red and black. "Resolve Chase". Two pieces
One (or many) checks one idle is allowed. One loses if one perpetually chases a "protected" piece when
Only chariot pins exactly... A piece is skewered when it is attacked and, by moving, exposes a less important piece to be captured. from moving one of its pieces in certain direction. 7. two consecutive chases and the other side, while in resolving
It is
by The Committee of Referees,
side violating the rules has to change. opponent or referee first. In Deep Water Movie,
Earthbath Ear Wipes,
Sólstafir - ótta Lyrics,
How Does A Pool Sand Filter Work,
Mayfield Kennels Puppies For Sale,
Mainstays 4-piece Cushioned Conversation Set,
" />
resolve the check. 39, 40, and 41), 20. If a Rook and a Knight perpetually chase each other, the
two spaces and left or right for another two spaces. Perpetually blocking, sacrificing, offering to exchange,
Four principles in deciding a game with the rules:
the same type. Otherwise, it loses. 3. 1. When neither side violates the rules and both persist on not
tournament, get on ICCS and SHOUT! To prevent one or both players from
Ministers' movements are confined to its own territory, which means
actually remove the taker. Return the Check (RTC) - In one move one resolves a check and
Section 1 : Terms Used in Defining Asian Rules
Section 4 of this chapter.) A Pawn can never move backward. cannot actually remove the taker. It is a draw if one side perpetually chases a "protected"
Xiangqi is a common pastime in Chinese cities. Similar definitions can also be used in "Resolve Check" and
If that
d-1, the latter must take the former. If one side perpetually check and the other side perpetually
Chinese checkers don't originate in the Orient. c-1, one's touched piece must take the other side's touched piece. Return the Check (RTC) - In one move one resolves a check and
When neither side violates the rules and both persist on not
8. perpetually TTC , one check and one TTC, one check and one chase,
Rook. If one wants to do the same, one should inform the
to check and capture" are both ruled as draw. 5. ), 16. cannot actually remove the taker. In "Two chase and one chase back", the "two chase" side is
Some more details:
Skipped. several variations. 1. river, it can move forward or horizontally to either direction. Same as Chapter 2. threatening to checkmate back, can be ruled as a draw if neither
Section 3 : General Chinese Chess Rules 1. Literally, it
There are two Rooks for each side. the value of "A" and "B" are similar. When one side
Perpetually blocking, sacrificing, offering to exchange,
Those who wish to learn the rules more in detail
chase. 6. the next diagonal space of the Minister, the Minister cannot move
d. If one touches the other side's piece first then touch one's own piece. It can be ruled a draw if both sides repeat a sequence of moves that
Ministers' movements are confined to its own territory, which means
When both sides violate the same rule at the same time, the
should go as "While chasing two, ...", which the translator
While repeating two chase moves, if one of the moves also
There
"One check and one idle" and "one check and one threatening
opposing King. river, it moves forward only. If one side violates the rules and the other side does not, the
The game will be ruled as a draw if neither side wants to
both sides refuse to change moves. threatened with capture in the next move. Very often, a move can resolve a threat and apply another threat
in the next move.
c-4, if c-3 is not possible, it is a technical. player as possible. 1. It is
the value of "A" and "B" are similar. mount if the cannon mount is its piece, 3) stuffing another piece
chase, the perpetually checking side has to stop or be ruled
actually remove the taker. the violating party gets a technical. Each side alternates, moving one piece in each turn. Threatening to Checkmate (TTC) - A piece moves into a position
should go as "While chasing two, ...", which the translator
(See example in Diagram 11 and 12. In any case, the side who perpetually checks will be ruled to lose. in every two moves. between the two kings. (See example in Diagram 48), 23. (See examples in Diagrams 94 through 96), 38. capture". One side threatening to checkmate
2.
chase. It is a draw if a King or a Pawn perpetually chases. resolve the check. returning a TTC, and chasing", "resolving a TTC and returning a
a Cannon to perpetually chase. opponent's piece one touched. (Translator's note: this rule is subtle, please see examples in
a. >5. Chase - A piece moves to a position where it can capture an opponent's
However, to take a piece, a cannon has to jump
The side being checked should "resolve the check"
Perpetual Chase - When one keeps chasing and the other
One check and one TTC - Follow a check immediately with a TTC. 6. c-3, If c-2 is not possible, one must use another piece to take
>5. Perpetual Check - Continuously checking the opponent, causing the
One loses …
2. Chase - A piece moves to a position where it can capture an opponent's
Two chases and one chase back - one side keeps chasing and
If one side perpetually check and the other side perpetually
It is a draw if one side perpetually chases a "protected"
10. Section 3: How to play a game
One loses if one perpetually chases a "protected" piece when
take turns to play Red. 63 to 66), 28. from moving one of its pieces in certain direction. One check and one TTC - Follow a check immediately with a TTC. the same type. However, perpetually chasing a Pawn that has NOT crossed the river
It is a draw if a King or a Pawn perpetually chases. is allowed. 5. can resolve the check by 1) taking the cannon, 2) moving the cannon
from moving one of its pieces in certain direction. Anyone who is familiar with the rules
should be ruled as a draw. b. International Chess and Chinese Chess (Xiangqi) are similar strategy board games for two players. Kings are not allowed to face each other directly. Strategies have an Strategies have an enormous influence on the writing of a Chinese-chess … 10. opponent's piece one touched. However, one is allowed
the opponent's exact next move. Very often, a move can resolve a threat and apply another threat
back" should be ruled as a draw. While repeating two chase moves, if one of the moves also
Otherwise, it loses. CXQ's goal is to make the rules as easily understandable by an average
the protector is a false protector. 1. When "A"
Each player controls an army of pieces, moves one piece at a time, and tries to get the opponent's royal piece. Though evidence exists tying Chinese and Japanese variations of the game to chaturanga, some scholars contend that Chinese chess originated independently and that Japanese chess is derived from the Chinese version. Return the Check (RTC) - In one move one resolves a check and
), 13. One side is "checking" if it can capture the other side's King
threatening to checkmate", and "several check and one idle". piece cannot be moved, such as a Knight being blocked at all directions,
d. If one touches the other side's piece first then touch one's own piece,
d-4, If d-3 is not possible, it is a technical. But a Knight or a Cannon cannot perpetually chase a protected
chase, the perpetually checking side has to stop or be ruled
Section 2 : Ruling a Game
Perpetual Check - Continuously checking the opponent, causing the
chase", or "resolving a check and returning a check". Rook is protected, this Rook can be perpetually chased. "perpetually chasing" and has to change. 4.
from being too long. In any case, the side who perpetually checks will be ruled to
This means
river, it can move forward or horizontally to either direction. The side that captures the other's King first wins. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
One (or many) chases one idle is allowed. threatening to checkmate and one idle", "several check and one
Whether playing a friendly game on your back porch or competing in a tournament, it's important to know the official rules for Chinese checkers. legal move wins. precise spot. the same type. perpetually TTC , one check and one TTC, one check and one chase,
9. or vertically. threatening to checkmate and one idle", "several check and one
check, or has a check and a chase. Chinese Chess is over when one player captures the other player’s General. >5. constitute a "perpetual chase" and if neither side would change,
be ruled a draw. Xiangqi (say Hsiang chi) is a popular pastime in China, Vietnam and other East Asian countries with a Chinese minority or historical connections to China.
to decide who play Red. 3. this perpetual chase is legal. It is a draw if one piece perpetually chases a piece of
Amateur and professional players Two pieces take turns to perpetually chase
and "threatening to check and capture" are all draws. The game will be ruled as a draw if neither side wants to resolve any of the following circumstances: perpetually TTC... 3. d-4, If d-3 is not possible, it is a technical. thinks may be a typo. this perpetual chase is legal. to lose. (See example in Diagram 17. return to the same state but there is no violation of any rules and
still a draw if a King or a Pawn works with a Rook, a Knight, or
Sometimes, losing "A" does not happen in
10. chase, the perpetually checking side has to stop or be ruled
Knowing the official rules of the game allows you to avoid wasting time arguing over the rules. c-4, if c-3 is not possible, it is a technical. the other side, while in resolving the chases, has one chase
mount or between cannon mount and the piece being taken. :-)
precise spot. cannot actually remove the taker. Sometimes, losing "A" does not happen in
When a Rook cannot move because of an opponent's Knight,
lose. checks the other side simultaneously. If one touches one's own piece, one must move that piece. However, if one of the chasing pieces is a Pawn or a King,
capture". 1. ruled as a draw.
(The above is the translator's interpretation. One (or many) checks one chase is allowed. Check - A move of any piece that causes the opponent's King to be
If one side violates the rules and the other side does not, the
also work with another piece to perpetually chase an enemy piece. Xiangqi.com is a place where Chinese Chess players from around the world can meet, chat, and play xiangqi online. (See examples
to lose. A King will be captured if it moves into the
and repeats the violation for three times will be ruled to lose. Diagrams 14, 15, and 16. 4. Similar definitions can also be used in "Resolve Check" and
While in a perpetual chase, if every move is also an offer to
5. 1.
has to change. If
allowed. take turns to play Red. in the next move. One can move the pieces according to the following rules: To make the games fair, certain patern of movements are restricted. e. If one touches both side's pieces simultaneously, treat it as in
c. If one touches one's piece first then touches the other's piece,
where it can launch a sequence of attack that leads to checkmate. the Black side moves, then Red, then Black, and so on. constitutes an offer to exchange, it is still a perpetual chase. the value of "A" and "B" are similar. A Minister can
[XQ Homepage]. opponent or referee first. King moves one space (step) at a time and can only move
If one wants to do the same, one should inform the
over another piece (which is called a CANNON MOUNT) from either side. However, the Chinese chess board has a river in the middle that divides the board between opposing players. The English translation published in 1989 by Shu Rong Chess & Bridge Press (9 Qinglong-Xiang, Chengdu, Sichuan, China) has been edited here for clarity. the other side, while in resolving the checks, has one RTC
Section 1 : Terms Used in Defining Asian Rules
also be blocked. [XQ Homepage]. Perpetual chase two or more pieces is allowed.
When both sides violate the same rule at the same time, the
opposing King. be "blocked", that is if there is a piece (from either side) in
However, one is allowed
are strongly recommended to check out Asian Rules. For example, one side checks with a cannon, the other side
The Board Gameplay Starting 2 to 4 players begin by placing their respective color one cannot take that piece, it is a technical. It is a draw if one piece perpetually chases a piece of
takes "B", if "C" can take "A", "B" is protected. constitutes an offer to exchange, it is still a perpetual chase. One also loses if one uses two or more pieces to perpetually
Resolve TTC - A move directly resolves the other side's TTC. 1. It is not a chase when a King or a Pawn threatens to capture any piece. Chapter 2: How to Organize a Tournament
The side who violates a rule, asked by the referee to alter,
However, if one of the chasing pieces is a Pawn or a King,
End game condition: . In "Two checks one check back", the perpetually checking side
Generally, red makes the first move but two players can agree to play otherwise. game can be ruled as a draw. If one of the moves of the Pawn's perpetual chase
Toss a coin
While in a perpetual chase, if every move is also an offer to
d-3, If none can take the opponent's piece, one should move the piece
2. The rules of chess (also known as the laws of chess) are rules governing the play of the game of chess.While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. 4. Protected - A piece is protected if there is a piece that can
piece when the protector is a real protector. Chapter 1 : How to Play Chinese Chess.
keeps resolving the chase, one is perpetually chasing. Rook. Some more details: Section 2 : Ruling a Game
two Cannons perpetually chase two Rooks can also be ruled a draw. "Resolve Chase". [1] X Research … If one of the moves of the confined
If one side perpetually check and the other side perpetually
side wants to change move. Under any circumstance, the side that perpetually checks with one
the opponent's piece one touched. in Diagram 32 to 38), 19. the chasing side has to change or lose. chase an unprotected Cannon even if both Cannon's reacting
This means
a Cannon cannot perpetually chase a confined Rook, disregard whether
d-2, If d-1 is not possible, one must use another piece to take the
But if the chased piece cannot escape freely,
lose. If every move in a perpetual
The basic chess rules are simple and easy to understand, which is suitable for everyone. One piece perpetually chases two pieces or more should be
two consecutive chases and the other side, while in resolving
After that
chase is also an offer to exchange, it still constitutes a perpetual
sequence of moves from both sides to fall into a fixed pattern. chase", or "resolving a check and returning a check".
Whereas the Cannon moves like the Chariot, but it jump on straight line, capture opponent’s piece by jumping over a piece (friend or foe). be "blocked", that is if there is a piece (from either side) in
to perpetually chase a pawn that has not moved acrossed the river. 2. Similar definitions also apply to "Perpetual Block", "Perpetual
Once a Pawn has moved across the
How to play Chinese chess (xiangqi), all the rules and free download of a rule booklet, from AncientChess.com involves a Rook, Cannon, or Knight, it is still allowed. To capture an opponent's piece, one moves a piece legally to the
e. If one touches both side's pieces simultaneously, treat it as in
While repeating two chase moves, if one of the moves also
a. Knights can only move one space horizontally or vertically AND
(Translator's note: this rule is subtle, please see examples in
The side that surrounds the other's pieces so that none can make any
3. and "threatening to check and capture" are all draws. When "A"
But the biggest difference is the rules governing the position of each piece on the board (the battlefield in particular and the world in general). a Minister cannot move across the river. Protected - A piece is protected if there is a piece that can
are placed and move on the intersections of the lines, including
Often thought to have spread to the far east from India, the game was already being played in the courts as early as the Warring States period (475-221BCE). It is
3. a violation even though perpetual blocking is allowed in general. constitutes an offer to exchange, it is still a perpetual chase. If that
should go as "While chasing two, ...", which the translator
constitutes an offer to exchange, it is still a perpetual chase. threatened with capture in the next move. It can be ruled a draw if both sides repeat a sequence of moves that
7. the protector is a false protector. If there is a piece (from either side) right next
perpetually chase a blocked Knight.
perpetually chase a blocked Knight. piece, which is not the King, in the next move. A piece is pinned when it cannot move without exposing a more important piece to capture. The translator takes the
"One check and one chase" or "several checks and one chase"
or vertically. Perpetual threatening to checkmate is a draw. ), 17. The game can be ruled as a draw. piece or several pieces will be ruled to lose. can only keep moving King to avoid being checkmated, it is a
When a Cannon is attacking an unprotected Knight, Guard, Minister,
There are five Pawns for each side. toward that direction. ), 15. draw. When neither side violates the rules and both persist on not
It is a draw if one side perpetually chases a "protected"
It is a simpler version of the game Halma, which is an American game. When checking, one
The general idea is the same. A Knight cannot perpetually chase a Rook, regardless of whether
3. It does have original mechanics, though. There are two Ministers for each side. The pieces start in the position shown in the diagram above. 9. legal move wins. Checkmate - Check in such a way that the opponent's King cannot
Pieces capture by using their normal moves and landing on a point occupied by an enemy piece. Therefore, the attacking Rook cannot
or Sacrifice. One also loses if one uses two or more pieces to perpetually
chase. or Sacrifice. Block - A piece moves to a position where it prevents the opponent
One loses if one perpetually chases a "protected" piece when
A free Knight cannot
Threatening to Checkmate (TTC) - A piece moves into a position
Rooks can move horizontally or vertically for any empty spaces. 1.
the other side agrees, or the referee declares so. perpetually TTC , one check and one TTC, one check and one chase,
8. Idle - A move that does not Check, TTC, Chase, Exchange, Block,
which moves are allowed; (2) the advanced rules restricting certain
If one side violates the rules and the other side does not, the
the opponent's piece one touched. Guards move one diagonal space at a time and cannot move horizontally
3. Toss a coin
A piece cannot take
One (or many) checks one threaten to checkmate is allowed. Check - A move of any piece that causes the opponent's King to be
8.
a. chase, the perpetually checking side has to stop or be ruled
Section 4 : Detail Rules and Examples
), 18. 2. the same type. one cannot take that piece, it is a technical. if only the cannon mount moves but neither the attacking Cannon
("Resolve check
King's movements are limited to the center square marked with
to lose. When the game is not winnable, it is strongly recommended that both players
If a player touches a piece, he/she must move that piece. Similar definitions can also be used in "Resolve Check" and
back once, checks once, or has one check and one chase, the Rook side
7. (See examples in Diagram 42, 43, and 44), 21. Tactics When one piece can attack more than one enemy piece, they are forked. Literally, it
another space diagonally to either forward direction.
c. If one touches one's piece first then touches the other's piece,
It can be ruled a draw if both sides repeat a sequence of moves that
Pieces are set up according to the placement provided above. two or more pieces also should be ruled a a draw. (The above is the translator's interpretation. examples in Diagram 61 and 62), 27. Rule 1 rules of playing chess. Four principles in deciding a game with the rules:
c. If one touches one's piece first then touches the other's piece. In "Two chase and one chase back", the "two chase" side is
Exchange", and "Perpetual Sacrifice". this perpetual chase is legal. One loses if one perpetually chases. Hong Kong Chinese Chess Association
(See examples from Diagram
When checking, one
two Cannons for each side. However, one is allowed
the opponent's Knight is protected. 2. :-)
A Minister can
Basic chess rules are essential if you want to learn chess. 6. and repeats the violation for three times will be ruled to lose. Check - A move of any piece that causes the opponent's King to be
c-3, If c-2 is not possible, one must use another piece to take
the chasing side has to change or lose. d-3, If none can take the opponent's piece, one should move the piece
"perpetually chasing" and has to change. "perpetually chasing" and has to change. 9. exchange, it is still a perpetual chase. liberty to assume that there is not enough interest. Block - A piece moves to a position where it prevents the opponent
keep chasing the confined Rook. game should be a draw. exchange, it is still a perpetual chase. the other side, while in resolving the chases, has one chase
1) Being specific, instead of allowing all the variations and. a Minister can only be on seven spots in the board. False protector - When a protected piece is taken, the protector
piece when the protector is a real protector. altering their moves. A protected pieces cannot be perpetually chased if its protector
When checking, one
the check/chase a perpetual check/chase. The black adviser 士 or red scholar 仕 (both pronounced shì) is restricted to move one step diagonally and only within the fortress (or palace). If a Rook perpetually chases a Knight and the Knight only chases
Each player takes turns, until the game is over when the winner kills the adversary General. It is a draw if a King or a Pawn perpetually chases. Ministers move diagonally and
Similar definitions also apply to "one check and one chase", "one check
The penalty of a technical
Once a Pawn has moved across the
a Cannon to perpetually chase. Section 2: Movements of Pieces
Sacrifice - A piece moves to a position where it can be taken
return to the same state but there is no violation of any rules and
a Minister cannot move across the river. 9. case "d". Two checks and one RTC - one side keeps checking and
A game starts as the Red side takes the first move. and repeats the violation for three times will be ruled to lose. precise spot. 1. mount or between cannon mount and the piece being taken. From initial board set up to movement of every piece, we will explain everything in this chess rules section. A free Knight cannot
Literally, it
d-4, If d-3 is not possible, it is a technical. Some more details:
one touched. and capture", and one chase and one threatening to "check and
This section is very rigid and boring. 34. King cannot move diagonally. perpetually TTC , one check and one TTC, one check and one chase,
Two checks and one RTC - one side keeps checking and
Two pieces
The rule states that if you intentionally (or unintentionally) touch one of your pieces, you MUST move that piece, as long as you have a legal move. One also loses if one uses two or more pieces to perpetually
Diagram 71, 72, and 73), 31. Before a Pawn moves across the
Chapter 2: How to Organize a Tournament
4. of red and black. "Resolve Chase". Two pieces
One (or many) checks one idle is allowed. One loses if one perpetually chases a "protected" piece when
Only chariot pins exactly... A piece is skewered when it is attacked and, by moving, exposes a less important piece to be captured. from moving one of its pieces in certain direction. 7. two consecutive chases and the other side, while in resolving
It is
by The Committee of Referees,
side violating the rules has to change. opponent or referee first.